> Forest of True Sight > Questions & Answers Reload this Page Does GW round (to nearest second) longer enchants time?
Reply
Old Jul 01, 2006, 10:29 AM // 10:29   #1
Ascalonian Squire
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default Does GW round (to nearest second) longer enchants time?

Hey everyone,

What I'm asking is this. If i have 20% longer enchants on my staff for instance, and casted a 6 second spell. Is the duration of that spell an extra 1.2 seconds, or does it round to the nearest second, meaning it'd only add 1 second the last?

Thanks
Demalii is offline   Reply With Quote
Old Jul 01, 2006, 11:04 AM // 11:04   #2
Krytan Explorer
 
Join Date: Mar 2006
Default

Aint 20%enchant mod more like 2sec longer??
Nexium is offline   Reply With Quote
Old Jul 01, 2006, 01:28 PM // 13:28   #3
Ascalonian Squire
 
Join Date: Jul 2006
Default

10 second enchant +20% longer enchant = 12 seconds (2 from 20% longer enchant mod)

5 second enchant +20% longer enchant = 6 seconds (1 from 20% longer enchant mod)

20% means 1/5 so.. if you take the time of the enchantment and add 20%, you'll get a result..

Uhh.. can anyone help me on this subject?
Demalii is offline   Reply With Quote
Old Jul 01, 2006, 05:26 PM // 17:26   #4
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

GW doesn't round up from what I can tell, It always seems to cut the decimal totally off. 6.1 rounds to 6, as does 6.9

Though It is really hard to time, since the cast times and durations can often seem "off" anyways.
Former Ruling is offline   Reply With Quote
Old Jul 01, 2006, 08:58 PM // 20:58   #5
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

GW rounds enchantment durations to the nearest second mathematically, it does not drop the decimal. I have already tested this with Balthazar's Aura in the Battle Isles(Balthazar's Aura is an enchantment that hits once per second, so all you have to do is count the hits.), although my goal was to determine whether there was any in-game difference between 15-19% and 20% for enchantment mods(There is no difference for enchantments lasting 12 seconds or less; for 13 seconds or longer, the 20% mod lasts longer.)
MisterB is offline   Reply With Quote
Old Jul 01, 2006, 10:55 PM // 22:55   #6
Ascalonian Squire
 
Join Date: Jul 2006
Default

Balth's aura is 1 attack per second like you said, so you really wouldn't be able to tell whether or not .3 seconds or .6 seconds really make a difference.

On Guardian - 20% of 5 seconds - 1, so that's a 6 second cast, add blessed aura for an extra 37% duration, which is 1.85 seconds. There for a total time guardian is on you is 7.85 seconds, see?

I feel like it rounds down or something, but I just want to know for certain, thanks for the recent posts guys, at least I'm not crazy hehe =)
Demalii is offline   Reply With Quote
Old Jul 01, 2006, 11:51 PM // 23:51   #7
Wilds Pathfinder
 
Nanood's Avatar
 
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
Default

Time stated on casting has always bothered me. If i count the seconds a spell takes to cast in the casting bar it is always longer than suggested. e.g a 1 second cast spell takes 2 seconds to complete in the bar. 3 takes 4 and so on. So it wouldnt surprise me if the enchant mods dont do what they suggest. So who knows..
Nanood is offline   Reply With Quote
Old Jul 02, 2006, 12:04 AM // 00:04   #8
Ascalonian Squire
 
Join Date: Jul 2006
Default

Ahh, you make a clever point man.. I was just thinking this recently as I changed up my pve monk to have devine spirit in the bar. It lasts 18 seconds with 20% duration (15 seconds base), and I can only spam reversal about 8 times in that time, 1/4 cast time, but takes like .9 seconds of my time up.

So I guess I could agree with you there. As professional as I feel the game is compared to others, which is why I figured 20%duration staff mod + blessed aura chant +37% duration, would actually calculate out and last the appropriate time. I refer to the guardian skill on this which is why I was curious in the first place. Blessed aura would make guardian last 1.85 seconds longer, which is just short of 8 seconds.

Anyways, guess the case is close, it probably rounds down to the nearest second =(

Thanks for all the help
Demalii is offline   Reply With Quote
Old Jul 02, 2006, 03:17 AM // 03:17   #9
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

Quote:
Originally Posted by Demalii
Balth's aura is 1 attack per second like you said, so you really wouldn't be able to tell whether or not .3 seconds or .6 seconds really make a difference.

On Guardian - 20% of 5 seconds - 1, so that's a 6 second cast, add blessed aura for an extra 37% duration, which is 1.85 seconds. There for a total time guardian is on you is 7.85 seconds, see?

I feel like it rounds down or something, but I just want to know for certain, thanks for the recent posts guys, at least I'm not crazy hehe =)
No, you're wrong. I just hate showing my work; I prefer to do it in my head.

Anyways, Balth's Aura hits every second, at one second intervals, only. It's a perfect skill for demonstrating enchantment durations,at least in my opinion. For example, if Balth's Aura was only on you for 11.5 seconds, then it hits only 11 times. Now, I have a 15% weapon. Therefore:

[10 second enchantment] x 1.15(15% enchant mod) = 11.5 seconds, but Balth's Aura hits 12 times, so it lasts 12 seconds. Pretty obvious.

If you feel I am mistaken, I would love to hear it, but please provide facts and data, not opinions and feelings. I hope this answers your question.
MisterB is offline   Reply With Quote
Old Jul 02, 2006, 03:43 AM // 03:43   #10
Ascalonian Squire
 
Join Date: Jul 2006
Default

Thanks for elaborating on your example.


** Edit: In your earlier post, you said it rounded mathematically, but it didn't drop the decimal. Contradicting as it is, so I was slightly confused, but you cleared it up in the explanation what you meant, thanks.

Last edited by Demalii; Jul 02, 2006 at 03:48 AM // 03:48..
Demalii is offline   Reply With Quote
Old Jul 02, 2006, 12:20 PM // 12:20   #11
Desert Nomad
 
NatalieD's Avatar
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by Demalii
Ahh, you make a clever point man.. I was just thinking this recently as I changed up my pve monk to have devine spirit in the bar. It lasts 18 seconds with 20% duration (15 seconds base), and I can only spam reversal about 8 times in that time, 1/4 cast time, but takes like .9 seconds of my time up.
Um, aren't you just running into the recharge time, there?
NatalieD is offline   Reply With Quote
Old Jul 02, 2006, 07:10 PM // 19:10   #12
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Retested, using the other dudes Balt Aura tests.

First Test: 32% longer Blessed Aura.

Should make the Balt Aura last 13.2secs.

Tested Result: Balt hit 13 times.

Test Two: Bumped Blessed Aura to 35%

Should make Balt Aura last 13.5 secs, and by MisterB's calculation, round UP to 14 hits.

Test Result: STILL hit 13 times.

Test Three: Blessed Aura at 37%

Balt should last 13.7 secs, even closer to the 14 secs that he says it rounds too.

Test Result: Hits 14 times.

Again, this game's "silly math" plays its role again. It DOESN'T round 13.5 to 14, but seems to round 13.7 to 14.

Just for fun,

Test Four: 20%(weapon)+37%(Blessed Aura)

Should be 57% longer, or 15.7 secs. Which should round to either 15 or 16 (up or down).

Test Result: EDIT: Sometiems hit 17, sometimes 16 times....It was random.

Yes, It rounds 15.7 to 17 sometimes....

I started redoing all the tests, and weird things like that happened.


So...Final Conclusion by ME....The Game was seriously Screwed up Math going on..and you can NOT trust the cast times, or durations on ANY spell - you just have to test to see how long it lasts.

Last edited by Former Ruling; Jul 02, 2006 at 07:33 PM // 19:33..
Former Ruling is offline   Reply With Quote
Old Jul 02, 2006, 10:32 PM // 22:32   #13
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

Quote:
Originally Posted by Former Ruling
Retested, using the other dudes Balt Aura tests.

First Test: 32% longer Blessed Aura.

Should make the Balt Aura last 13.2secs.

Tested Result: Balt hit 13 times.

Test Two: Bumped Blessed Aura to 35%

Should make Balt Aura last 13.5 secs, and by MisterB's calculation, round UP to 14 hits.

Test Result: STILL hit 13 times.

Tested this 20 times; I hit 14 times every single time.

Test Three: Blessed Aura at 37%

Balt should last 13.7 secs, even closer to the 14 secs that he says it rounds too.

Test Result: Hits 14 times.

Tested this as well, same results as yours.

Again, this game's "silly math" plays its role again. It DOESN'T round 13.5 to 14, but seems to round 13.7 to 14.

Just for fun,

Test Four: 20%(weapon)+37%(Blessed Aura)

Should be 57% longer, or 15.7 secs. Which should round to either 15 or 16 (up or down).

I believe stacked percentages are MULTIPLIED, not added, so this should read:

10 seconds x [1.20(20% weapon)] x [1.37(Blessed Aura)] = 16.44 seconds

My test results always yeilded 16 hits after 20 tests.


Test Result: EDIT: Sometiems hit 17, sometimes 16 times....It was random.

Yes, It rounds 15.7 to 17 sometimes....

I started redoing all the tests, and weird things like that happened.


So...Final Conclusion by ME....The Game was seriously Screwed up Math going on..and you can NOT trust the cast times, or durations on ANY spell - you just have to test to see how long it lasts.
Thank you for running those tests. I am honestly interested in the actual effect of rounding on enchantment durations. However, I am unable to duplicate your results, and I believe your math is flawed in Test Four. Actually, whle running these tests, I encountered frequent lag, which had a "stutter" effect of either speeding up/slowing down the frequency of hits from Aura. I threw these results out and recounted when this happened; perhaps this accounts for the difference in our results.
MisterB is offline   Reply With Quote
Old Jul 06, 2006, 12:23 PM // 12:23   #14
Ascalonian Squire
 
Join Date: Jul 2006
Default

Former Ruling awesome post to clear up my question!

I knew there was something quarky in the system because the enchants flash when come off, like.. slow, fast, off.

Well randomly, it would be slow, fast, on(no blink, for .3ish seconds), off

As I noticed this, the flashes weren't frequent, like 3 slow, 5 fast, or 4 slow, 3 fast, etc.. And this lead me to the whole question of does GW round or not.

I might do a little test as well to see if I can come up with anything to add to your post FR.

Last edited by Demalii; Jul 06, 2006 at 02:02 PM // 14:02..
Demalii is offline   Reply With Quote
Old Jul 06, 2006, 01:46 PM // 13:46   #15
Ascalonian Squire
 
Join Date: Jul 2006
Default

Alright, now I've come up with a detailed list that I hope ya'll are pleased with, although I really only elaborated on FR's post.

This list is assuming you have a staff equiped (with +20% enchant duration) and is based on a 10 second enchantment in which case I used Balths Aura.

This is a list for Blessed Aura Skill:
0 Divine - 10% 9 Divine - 25%
1 Divine - 12% 10 Divine - 27%
2 Divine - 13% 11 Divine - 28%
3 Divine - 15% 12 Divine - 30%
4 Divine - 17% 13 Divine - 32%
5 Divine - 18% 14 Divine - 33%
6 Divine - 20% 15 Divine - 35%
7 Divine - 22% 16 Divine - 37%
8 Divine - 23% 17 Divine - 38%
--------------------------------
0-1 Divine - 13 Hits with Balths Aura
2-6 Divine - 14 Hits (Take staff off and still hits 13 @ 2 Divine, weird!)
7-11 Divine - 15 Hits
12-16 Divine - 16 Hits
17 Divine - 17 Hits

Now, at 17 Divine you have a possible addition of 58% longer enchantments with a +20% enchant duration mod and blessed aura @ 38%.

58% of 10 seconds is 5.8 seconds. 10 seconds + 5.8 seconds is 15.8 seconds of enchantment duration. 15.8 (assuming A.Net rounds to nearest second) is only 16.

Again, I hope this list helps, tell me if you need clearification for anything I've posted. As this may of helped to understand that 20%+38% does not = 58% longer enchants (more like 70%), I still am baffled to the matter of if gw rounds the number up, down, left, right.. After I did this test, I'm just confused as to how the Guild Wars game rounds numbers dealing with enchantment (or for this matter, all duration enhancements).

Another thing that I think we should expand this test to, is Illusion spells using Mantra of Persistance, which can make illusion skills last up to 105% longer. So 10 second Conjure phantasm might last something like 22 seconds if you compare it to the Balths aura list. If we can get a certain number of hitpoints each pip allows a player to gain or in this case lose, I think we can take a 585hp character and run conjure on the character for +105%, get the end result hp, then try again with 100%, and again at 95%, etc..

If ya'll agree with me let me know, I'll do this test if no one else wants to.

***Edit: Wait wait, I've edited a few times. Really, I dunno.. I'm confused, but I don't agree with your math FR. 10 Second base +20%x22%(divine7)=4.4 = 14.4 Seconds but lasts 15 Seconds..
20%x28%(divine11)=5.6 = 15.6 seconds but lasts for 15 seconds..
20%x30%(divine12)=6 = 16 seconds and lasts for 16 seconds
Also, Aura of Faith would be a great tool to use to figure out what the deal is with %'s in Guild Wars. Aura of Faith allows around.. 50%+ (try healing @17) and we can test heals with %'s of aura, etc.. Also we can add Life Attunement into the equasion if necessary.

Last edited by Demalii; Nov 08, 2006 at 09:13 AM // 09:13..
Demalii is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
mladen2605 Sell 0 Jun 26, 2006 05:36 PM // 17:36
N8DOGG Buy 0 Jun 03, 2006 01:41 PM // 13:41
matti.ftw Sell 5 May 20, 2006 12:58 PM // 12:58
WTB 20% longer enchants AXE grip nikcs123 Buy 2 Mar 30, 2006 09:39 AM // 09:39
Sooty Price Check 6 Oct 03, 2005 06:52 AM // 06:52


All times are GMT. The time now is 08:30 PM // 20:30.